
This is great news for the children that the game is designed for (you know, with their short attention spans and all), but for tried and true driving nuts that like to test their chops on harrowing courses, it's over far too quickly.

Fortunately or unfortunately the 40+ racetracks are all too short for their own good. not so much), but it does a bit of something. Granted, it's not the best use of the engine that we've seen (objects react great, cars.

Supersonic has even utilized the Havok physics engine to get the most out of the cars and barriers that surround you. Beaches, desktops, kitchens, toy cities, train sets, and a number of other familiar but fun courses are yours to be discovered. That's the benefit that playing as the world's smallest cars affords you: it turns everyday locations into interesting exercises in maneuverability. Luckily, the tracks that players can explore are actually quite imaginative. As I said, 90% of the time Micro Machines is all about racing (as it should be). Of course, the trade-off is that using a weapon slows down the speed of your vehicle considerably (especially the charge-type attacks), and because there are few power-ups found on the courses anyway, the game doesn't really encourage their use unless absolutely necessary. Chargeable plasma beams, machine guns, heat-seeking rockets, giant hammers, electro-shockers, and a number of other cool little power-ups definitely get drivers out of a bind when they need them. Occasionally, players might also have use for weapons, of which there are more than 20 to choose from.

A good 90% of the time, these are the only skills that players are required to use - that is, judging when to start their drifting techniques and understanding when it's a good idea to go full throttle and when it isn't. That's about all you'll ever need to know. Drivers will either accelerate or brake and using the right combination of both allows them to drift around hairpin turns or difficult obstacles. Proof of this simplicity can be found the moment you first play it. A solidly-designed title aimed at young children and inexperienced gamers, V4 is a nice, entry-level piece of software that offers just enough challenge and variety for juveniles without the inevitable frustrations and complications found in most of today's racers.

The latest installment in the series, Micro Machines V4, is definitely the strongest version to come along since the franchise debuted on the NES almost 20 years ago.
